Divinity: Original ...
От «Divinity: Original Sin» к «Divinity: ...- Фамилия, имя: Древлянин
- Пол: Мужской
- Страна, город: Россия, Ленинград
- На сайте: больше 15 лет
Фамилия, имя:
Древлянин
Пол:
Мужской
Страна, город:
Россия, Ленинград
На сайте:
больше 15 лет
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ArmA 2: Тактика современной войны, Colin McRae: DiRT 2, Empire: Total War, Mafia II, Majesty 2: The Fantasy Kingdom Sim, Minecraft, Mount & Blade. Эпоха турниров, Saboteur, The (2009), Secret World, The, Sid Meier's Civilization V, Subvein, Thief, Аллоды Онлайн, Амнезия. Призрак прошлого, Пенумбра: Темный мир, Спектромансер, Эадор. Сотворение
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* Major AI tweaking and balancing (especially AI infantry aural detection sensitivity lowered significantly)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
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* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor – civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player’s tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning ‘limits’ did not work with TrackIR
* Fixed: MP client frozen in Receiving… screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
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* Improved: autosave logic to not save when it was not not safe
* Improved: Eye for an Eye in Scenarios
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* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
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